![]() nVidia Game ready driver version 546.33 3584xCUDA cores Direct X 12.1. Total 16TB of five external WD drives for backup.ĪSUS NVIDIA GeForce RTX 3060 12GB. 1x500GB SSD current project only drive, 1x WD RED 2TB drive for latest footage storage. + x2 WD BLACK 2TB internal SATA 7,200rpm hard drives.1 for internal projects, 1 for Library clips/sounds/music/stills./backup of working projects. Driver version 31.0.101.2125 with 64GB of 3200MHz Corsair DDR4 ram.ġ x 250GB Evo 970 NVMe: drive for C: drive backup 1 x 1TB Sabrent NVMe drive for Operating System / Programs only. Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU with Intel UHD 630 Graphics. Direct X 12.1 latest hardware updates for Western Digital hard drives.Īsus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code. ![]() This should be easier than adjust the points, however, I often adjust the points to do some fine-tuning. The volume curve was modified appropriately. Then I extended the right side of the object to the next object and did damping again. I did a test with the object trimmed and a gap to get the curve as shown by FF22. Set a keyframe and adjust the Volume, move along the timeline, adjust the volume, the damping should correct the points. These can also be adjusted under Effects, Audio effects, General. Or, you can turn on Drawing mouse mode (shortcut 9) and draw on the object. ![]() Move the thumb over the point to grab it.įor an object, turn on the volume curve (Ctrl+Shift+V) for the object and then click on the green line to set points or keyframes. To adjust points on the track volume curve, you will see a hand. You can always go back over it if you don't like the result. ![]() The only problem here is that it can generate a lot of points as you move the slider. Turn it on for a track, play back, adjust the volume slider while playing and points will be create on the green curve. Are also other ways to adjust the volume.įor a track, other than damping, there is track automation available through the mixer. ![]()
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